Showing posts with label kara. Show all posts
Showing posts with label kara. Show all posts

12.29.2007

Healing Opera: Figaro!

I had a really funny pic to go along with this post. But Bloggers picture thingies was down and then I lost the link.

Sad panda.

Anywho!

I know it's a long time coming(in fact, this has been in drafts for a loooong time now. Since October 17th to be exact...) Here be my experiences with the awesome Opera event in Karazhan.

Now, what's nifty about this event is that it has three different types of bosses. All three are big fairy tale rip offs, but that makes them even more amusing.
The three events you can get are The Big Bad Wolf (BBW), Romulo and Julianne (R&J) or Oz. All three have their quirks and this is by far, one of my most favorite fights in the instance.

So, I'll start with the "easiest" fight.

Big Bad Wolf

Firstly, about a minute before the fight starts, Fear Ward the tank. This way you have anout a minute into your cooldown into the fight and you might get another ward off during the fight.

Usually our MT tanks Wolfie in a corner, and all your ranged DPS is going to be grouped in another corner. You're going to want to start, as always, with your handy dandy Frisbee, and sometimes, BBW will start the fight with a Little Red and a Fear, so be on your toes. The Little Red Riding Hood Debuff he does is SO. MUCH. FUN. Srsly. I luff's it. You turn into this cute little gnome in red clothing, your armor is reduced to zero, but your running speed gets a boost. When the debuff happens and its not you, prepare to shield/frisbee/heal the bejesus outta the Little Red.

Depending on how many hit points the victim is and how well their "OMG I'M THE GNOME!" running technique is, they may need it. Also, while there's not much of an aggro table while he's running after Red, keep in mind that he resumes normal aggro after the debuff wears off. The debuff lasts about and a half runs around the stage or until Red gets clobbered. So still, watch your aggro. And re Frisbee the tank as soon as you can.

Otherwise, it's just your standard fair of Frisbee/Renew/GHeal on the tank. Due to the new fear rules, if you miss out on a Fear during the fight, don't worry too much, just make sure your Renew is still going since, well, you can't heal when you're running around like a chicken with your head cut off for 3 seconds.

Oh and btw, when YOU get to be little Red, don't panic. Just Shield while running, slap a Renew on yourself juuuuuust in case, and make sure you hug the wall. Don't take any short cuts while you're running along the wall, because Wolfie will catch up to you (he cheats.)
And once the bugger is dead, he'll have a nice cloak waiting for you (RIGHT?!)
Red Riding Hood's Cloak


Romulo and Julianne

This fight is pretty gimmicky, but it's also fairly simple to heal. We've always done this fight with two tanks, though I've heard one tank can do it too. There are two bosses and the idea is this:

The fight starts with Julianne and she has some fairly standard abilities: she heals, she has a holy DoT she'll randomly toss on people and she's got a buff on her that makes her cast faster.

Usually you put whatever spell interrupters you can on her, because that heal is annoying and possibly fight breaking (you'll see why in a sec.) During this part, if you're assigned to heal this tank, it's pretty smooth sailing with your Renew/Frisbee combo, though be prepared to toss a Renew out to your raid members since that DoT does a good chunk of initial damage and DoT.

Once she's kissing floor board, Romulo spawns. (Keep in mind, these guys are UNTAUNTABLE, so try to time your Renew if possible. Romulo one shots clothies T.T)
So ok, once you've stopped giggling at how flaming Rom sounds, just keep in mind he's all melee. He has a buff that makes him attack faster, he'll fling any DPS that's directly behind him waaay across the room and he has a Poison that stacks on the tank that decreases their stats by a %.
That poison is nasty, and hopefully you have a Druid/Shammy/Pally to get rid of it. Not much we priesty types can do about poison. This tank will be getting hit a bit harder because Rom's all... muscle... (we guess XD) but he also dies fairly quickly and simply.

Now the fun part. Once Rom's down, Julianne rises from the dead (again) and rez's Rom.
Now you have both up and here's the kicker: they both have to die within ten seconds from each other, or else the living one rez's the other. Here's where Juli's heal becomes extremely annoying. But otherwise, it's a repeat of healing techniques, just watch out for the raid since Juli's going to be DoTing away at her hearts content at them. If you have the interrupts, you could see if they could use one or two on those DoTs, but priority goes to killing her heal. Also, the Buffs (Devotion on Juli, Daring on Rom) can be spell stolen and Dispel'd. So if it's needed, you can dispel those buffs so that they aren't going all super speedy.

It's a bonus, swarz.
And once they're both in eternal slumber, you can hope to nab the Masquerade Gown from Julianne (Rom's got nothing for healy types.)

Oz

By far, the most awesome and fun of the three events in Opera. Few things of note:
Dorothee's aggro table is random - she just shoots frost bolts at whoever and she's usually the first to die.
Tito spawns mid fight and is a tank and spank. Just make sure Dorothee's dead before you kill him or else she enrages and things get ugly.
Strawman does an AoE fear/stun but he can be pretty much solo'd by a lock/firemage/flaming shammy. Fire spells keep him confused and do uber damage to him. And no, Holy Fire doesn't count T.T (I tried).
Roar hits pretty hard, but he can be kept feared by either a lock, your Psychic scream, or a hunter's Fear Beast and it lasts a bit longer than normal, because he's weak to fear. He's usually the third to go down after Dorothee and Tito.
Tinhead hits like a truck and is usually given to the MT to kite around the room. You see, after like 15 seconds, he starts getting this debuff called Rust and it slows him down. So as long as the tank has his attention, he's pretty much the last one to die in the melee (before Crone.)
The Crone doesn't spawn until all the others are dead. She does a chain lightening, doesn't hit all that hard, and separate from here there's a Cyclone whizzing around on stage. Just avoid it, otherwise it knocks you into the air (you can still cast instant spells, like Levitate ^.^) and then you fall to the ground and take a bunch of falling damage if you happen to be out of Light Feathers >.>

Try and have an OT tank Tito, Roar and Strawman, and watch the raid's health with Dorothee's crazy frost bolts. Renew is probably going to be the biggest thing you do in the fight. Though, when Tinhead comes into the fray and your MT picks him up, toss a few Frisbee's the MT's way to solidify his aggro on him. Otherwise, watch your butt around Strawman (that aoe fear thing sucks) and keep everyone healed.

Don't worry too much about going low on mana if you do: if you keep Tinhead till last and you have a pally in the group /cheer. Have them toss up a Judgement of Wisdom? (the one to get mana back) and just level your weapon skill. Tinhead has a lot of HP, and make sure ranged and melee don't attack him during this. It's a great way to refresh the raids mana pool for the Crone.
Once she spawns, MT picks up, watch out for the Cyclone, and stay behind and away from her. That Chain Lightening isn't a pleasant feeling. Frisbee/Renew/GHeal and then... LEWT!
The biggest thing for the healy priesty here is the Blue Diamond Witchwand. Rejoice in your lewtness! ^.^

Ok, there was one item that can potentially drop from all three fights that I skipped and thats the Ribbon of Sacrifice. I have it. I've used it before in Kara... but I find it lacking. The use trinkets really aren't all that optimal for priest types because a lot of our heal strategy is based on burst/planned healing. Renew and the Frisbee are really good maintainers, but we don't spam GHeal or FHeal unless we want to go OOM very quickly. It's a good OH SH!T button, but from what I've heard it's a better for 25 mans... I'll try and get back to you guys on that, but for now, I've just stuck with my Scarab of the Infinite Cycle and (Pre Gruul) Bangle of Endless Blessings.

11.04.2007

Boredom


Ok, so again, I tried getting back onto WoW topic and post my Opera healing thing, but again, the cosmos are preventing me from posting it. After I got home from work, I was working on it again...

Alas... haven't finished it.

This will get done eventually!


I think.

Now, for something WoWish, and not terribly post thick:

I'm bored. Bored with Kara. We've been running it for months now. All our core raiders have maybe one or two things they could get from the place, but would rather get the upgrade from Gruul's/new stuff we're doing. (and hey Zul Aman maybe this Tuesday? Who knows.)

I have a question for those of you WoW types who read and haven't gotten terribly bored with my OT posts: What did you do when your guild got bored with something? Or you got bored? I mean, I haven't run an instance in like a month because... I got sick of them. Karazhan is just... a chore now. Is this what being a raider is like?

Meh, emo posting.

BLARG!

(Yes, today, first day at my new job, stunk. Because we had to Hurry, even though we had no idea what we were rushing to do. Very inefficient use of time. /grumble)

Thoughts?

Word count: coming soon.

9.26.2007

Healing Curator: Domo Arigato Mr. Roboto

See that? Its a good picture. It means your group has made the first hurdle into the raiding world. You've downed Curator. The Curator is the 3rd non-optional boss in Karazhan, he drops your first Tier 4 gear token (gloves) and his fight is an interesting one.

When AC hit him the first time, we were just doing our typical "Oooh lookie a new boss -ZOMG GACK" looksie. Which means we tried it once, tried it again semi seriously, and then ran out of raiding time. But the first serious time we went after him, it took a few tries to get the whole thing down right.

It's not really hard. Healing wise, we have one person on the tanks (we have both tanks on him, one tanking, the OT taking the Hateful Bolts) and the other healer spot healing the raid. What makes Curator so weird is the DPS isn't hitting him at first. Instead they're killing his little Arcane Flare adds. Each add costs 10% of Curator's total mana. WoWWiki has the Strat of nifty-ness, here's how it feels healing it.

The Strat:

Honestly, if you're healing the tanks, then your job is easy peasy. Your MT will need a Frisbee in the first minute or so, and your OT only really needs a Renew/GHeal after s/he gets nailed with that Hateful Bolt (it's an Arcane blast for about 5K Arcane Dmg, so that OT will be sporting some Arcane Resist gear to mitigate it), but after the first intial aggro gain, send your Frisbee to the DPS. They'll need it more than the tank. Your tank is going to need your GHeal/Renew lurvin's too, so don't forget that.

If you're assigned to heal the DPS, do as above with the Frisbee for the initial aggro gain boost, but after words, you'll be doing a lot of Renews (Renew... Renew!!!) DPS is going to be killing those Arcane Flares, and they do annoying little AoE arcane mini ... well, flares. They aggro randomly, which means you might get targeted. Power Word Shield helps cut the bite. You'll definitely have time to toss a GHeal on someone getting too much Flare love.

On the second to last Flare, we announce the next flare is X's, so make sure you keep an eye X DPS'r, since they'll be the only one hitting the Flare, and usually said Flare runs over to try and kill your Flare Killer.

Right.

While X DPS'r is doing that, everyone else LAYS IN to Curator. See, when Curator runs out of mana, he goes into an Evocation stage, where he stops attacking, turns big and blue, and takes 3x's as much damage. Yea, so this is why no one's on him during the Flares. If I'm on tank duty, I usually start wanding and cheer at my 700 wand dmg. If I'm on DPS, I'll make sure X is up while they cry that the damage meter is going to be stacked against them this fight.

Then Curator has full mana and it's lather rinse repeat until Curator reachs 15% health. Then he enrages, hits a little hard, still Hateful bolts, but no more Arcane Flares. A group just starting out will probably reach 3 to 4 Evocations on Curator. Then after you get a little more experience and gear, 2 Evo's is the usual thing to see.


THINGS TO NOTE:

This is a semi mana intensive fight, so make sure you have your pots. The tank healer may have some time to cuddle with the 5SR, but the DPS healer probably won't, especially if you have a lot of melee DPS in the group.

However, during an Evocation, your Shadow Fiend will sparkle. Use him as a little Priestly Innervate. Because remember, he's doing 3x's as much damage, and that means 3 times as much mana back. It's very win/win.

Otherwise, have fun with the fight! It'll be fun to watch all your melee running around, rogues trying to get behind something that doesn't have a face... OO

Oh and Loot to look forward too: The Tier 4 Gloves Handwraps of the Incarnate

Not a super huge upgrade over the ones from Attumen: Gloves of Saintly Blessings, but I mean, they are Tier 4... and they are really pretty (about the only thing I find pretty from Tier 4, other than the shoulders *gacks at the helm*)

PS:

Tier 6 looks EVIL! I <3 it. ^.^

9.17.2007

This House, Is Clear!

Last night, Aetherial Circle, my guild of awesome, cleared Karazhan. After 5 wipes, we took out Netherspite.

Wewt!

Viddage is here:

Younoob

AC Forums


In other news, Friday was our Raid Leader's night for loot.
Prince dropped his T4 helm, and Nightbane dropped his Shield of Impenetrable Darkness. Prince also dropped Light's Justice, which I blew all my points on. Now I need nothing more from Kara! Yay! But the last bit for our Raid Leader, after 20 some odd freakin Heroic Mechanars, The Sun Eater FINALLY dropped. /cheer

So yea, tonight, we plan on wiping in a spectacular fashion on High King Maulgar and crew. It will be my first 25 man ever.... I mena, like raid wise... it'll be my first big raid.

/squee!

Oh and PS: I have no idea if I'm going to be coming out with a How to Heal Netherspite... because even I'M not sure what the fuck I was doing that night....

ZOMG CRAZY! That's the fight. XD

9.14.2007

Healing Prince: I'm Super! Thanks for Asking!


Good Morning folks and welcome to another installment of Healing Karazhan!

Today is time for the total whore, Prince Malchezaar! I'm really not going to bother with a strat to this guy... well, ok, I lie, but this fight has a huge, mega, retarded LUCK factor to it.

I don't care if you have the DPS of GOD, unless you're a GM who just /kill mobs, you're probably going to wipe your first time on this SoB.

I hate luck fights.

This is a one tank job. So if your OT is prot s/he may want to bring his DPS gear to help out. You don't want anyone taking aggro from the tank in this fight. This too will cause a wipe. This fight also is prejudice against melee DPS. Not sure why, I mean Prince must love to take it from behind (srsly, watch him patrol, he prances... it's funny XD)

Anyway! Ok, here's the skinny on his abilites:

Enfeeblement/Shadow Nova - This is something that's going to give you a panic attack the first few times it happens. This randomly hits 4 to 5 people in your raid (never your tank UNLESS someone grabs aggro, in which case, insta wipe) This reduces peoples Health to 1 HP. Healing has NO EFFECT on them. Really stinky. A few seconds after he enfeebles he casts a Shadow Nova ability, which if any melee were in the way, get nailed and die since they were at 1 HP. Also why if your tank get Enfeebled, once he grabs aggro back, you can't heal him, and he gets nailed since he only had 1 HP. The bonus to this is after the Shadow Nova
, anyone with the Enfeeblement is healed to full, regardless of what their HP was before hand. So that's a tiny, itsy bitsy bonus. Also, he only does Enfeeblement during phases 1 and 2.

Shadow Word Pain - It's dispel-able, and for the first two phases, he only casts it on the tank. In third phase, he'll start casting it randomly, which is a pain, but with a Prayer of Shadow Prot up, its tics on your raid aren't ZOMG life threatening.

Infernals - Here's the luck factor folks. Others would call it the "DPS Race" meter, but you could have 2 shitty infernal drops wipe the raid right off the bat. Basically, periodically (not sure the timing, but I know it's consistent because Fio's DeadlyBossMods broadcasts a timer) Prince calls down an Infernal to randomly drop anywhere on the map. It has no aggro table, so where it drops and lands, it will start an AoE Hellfire that tics for about 1.5K on my clothie butt. Many a times we've had an infernal land on top of the ranged DPS's head or on top of the tanks and wiped us in a reposition. If someone is in range of an infernal while they're Enfeebled, consider them done.


AC's had 4 successful Prince deaths - 1 Tank, 2 Healers, 7 DPS. This was our group make up. One of the DPS has always been at least 1 boomkin, probably 2. We could only get him to like 1% when we had 2 prot warriors (1 in DPS gear) in that make up, then we get killed by the crazy infernals dropping like rain. Give it time, and we'll probably get him dead with both tanks in there.

Anyway, that was the the annoying bits, here's what your holy keister shall be occupying your frontal lobes with.

The Strat:

OK, your job here really is to just keep the tank up. Both you and your other healer will be concentrating on your Meat Sheild with gusto. Prince hits for a decent amount in his 1st Phase, but honestly, Frisbee, Renew and the periodic Dispel of Shadow Word Pain, and nothing to panic about. When ever your melee DPS gets enfeebled, just toss a Renew on them AFTER the Nova. It'll take care of the 3Kish Shadow Nova. Also, that Shadow Nova has a 30yd range. Sound familiar? Yea. Your dispel only works within 30 yds. I usually stick to the maxium edge of my healing range on the tank, and then when the SWP gets tossed on him, schooch up, Dispel, schooch back. Otherwise you get hit for 3K in the Shadow Nova and get knocked back a fair amount. Not fun.
Position is key really for this fight to work. Our tank is always tanking Prince in the opposite corner from the door (as shown, sorta, in the picture). As such, he can only see Prince's lovely loin cloth and not much else on his screen. We have 1 person watching out and calling out Infernal drops, while all the ranged DPS/Healers cluster near the door. This gives us as much Leeway as plausible for Infernal drops and repositioning if we need to.

Now, at 66%, Prince ramps it up a notch and heads into Phase 2. During this phase, he summons two axes, still casts Enfeeble/Shadow Nova and SWP, but now, he's Sundering the Tank, and Cleaving any forward DPS. ZOMG HARD HITS! This is going to be a very intensive healing phase. Prince could well 3 shot your tank if you and your other healer isn't on the ball. Toss your Frisbee for that 1.5K oomph, but make sure you're casting your GHeals here. And not like it should be a huge issue, but watch your aggro. Mine's never really shot beyond the tank or anything here, but it will shoot up and gets kinda nervy (damn Omen and it's flashy red %'s XD)

This will probably be your most mana intensive phase since you will not get a chance to cuddle with 5SR. Its ok, you have a Fiend, and pot as soon as you can fit it in. Did I mention? He's still tossing Infernals, so hopefully you won't have one drop on you or the Tank during this phase. This is the biggest wipe risk factor here because you can't really afford to run around since your tank is going to need that 2.5 GHeal STAT and you need to be standing in one spot to do that. You get a bit of a reprive when he's casting that Shadow Nova, but it's not much. Def the suckiest part of the fight (other than the Infernals).

At 33% Prince stops hitting like a nuke and goes back to Phase 1 damage, but those axes of his have a life of their own and start hitting others in the party. Here's where the awesome that is being a priest REALLY shines. If someone's getting hit with the axes, make sure your tank is ok FIRST. The axes don't hit that hard (unless that craptastic Amplify Damage has been cast, then well, they might hit a little harder) so you can make sure your tank is not in PANIC NEED HEALZ and toss a renew on the axes target. If they're taking a bit more damage than that, toss your tank a heal, then toss them either a FHeal or a GHeal (use your judgment on how much time you can leave your tank a lone, and also say something to your other healer so they know you're focus is shifting to heal X party memeber). No matter what, you always want to have 1 healer on the tank at all times. Are there a few people down on health because the axes/SWP/whatever has decided to crap on them? If they're in your party /cheer Prayer of Healing! (Make sure before you start you're in a group with mostly Ranged, your melee DPS are too far away for your PoH, but if you're a Circle of Healing Priest, well, then they'll get a smidgen of AoE healin' lurv too I guess XD)

Also, during phase 3, Prince starts casting SWP on anyone who strikes his fancy. So that can get a little hectic. BTW! If the Axes start attacking you, Fade actually helps deter them for a moment or so (at least it has for me). But if they're getting really annoying, bubble to stop the casting interuption they're causing you. Trust me, they won't stay on you or a single target for too long. Its great when they aggro on something in ranged, then you Fade, and they decide the rogue waaaaaaaaaay back at Prince was much more tasty. (The rogue has Quick Recovery right? ;D, they'll be fine.)

By the way, those Infernals? Still dropping. In fact, in this phase, they're on double time, so you gotta be STUPID quick in killing him or else you're going to get a 1% surprise infernal on your head, and that Blue Diamond WitchWand, while pretty swank, does not kill 5K HPs (Prince at 1% T.T)

As long as you pot early and often in this battle, you should be good to go on mana.

Now that he's dead, /cheer and Celebrate your T4 Helm token (or don't in my case, since it has yet to drop /shacks fist.) Honestly, at this point, I'm waiting till all my tanks/druids have their head tokens before I nab mine. My Whitemend set is still doing me some good. What you should be pining for is Light's Justice. It's a very, very, very (did I mention Very!) nice healing mace. And I wants one. O.O My Gavel is great. But Light's Justice is a huge freakin' upgrade. Though I will say, if you've got the Nightstaff of the Everliving off Nightbane, I, personally, will let my pallys/shammy's get it first. We can equip staves without getting a gimp (Pally's can't equip staves, Shammy's don't get their swank shields XD.)


And that's it folks! Opera coming soon! ^.^

9.05.2007

Healing Night Bane: ZOMG Dragon!

Heyo! Welcome to another installment of Healing Kara! Yea, I know, I'm missing Prince, Opera, Curator, etc, BUT! Nightbane is a dragon. He's a f*cking dragon! I lurv dragons, every since I was | | big! In order to get to this boss, you need to finish this quest line, Medhiv's Journal. That quest requires things like killing the Shade of Aran, then doing Heroic Settheck (ANZU IS MINE!) and Heroic Shattered Halls ( /shiver).

Ok, enough with the foreplay (though, yet again, check out Wowwiki for a good over view of the strat ^.^).


The Strat:

Ok, he's a dragon. So Draenei and Dwarf priests have a leg up in that they can fear ward the tank. Other wise, your tank must do some creative stance dancing that is beyond this priest (care to elaborate Brig? XD) because he does fear. Our group make up for this fight has been 1 tank, 3 healers, 6 DPS (with at least one being a mage). Nightbane has two phases, on the ground and in the air. His air phases come at ever 1/4 of his health (so at 75%, 50% and 25%).

Trust me, you'll want the three healers for this fight. If you have two pallys with you, great, the tank will definately be topped off, but having you there is great for when Nightbane really wackes him. And he will. Nightbane hits HARD. Really gorram hard. Celli and I were goofing around right after I got the urn, and he and I summoned him (fully expecting to die) and ZOMG, he hits hard! Having the third healer for this group is a godsend, because you'll get more time with the 5SR (and everyone will love you for it, trust me).

Now, while on the ground, Nightbane should only be hitting the tank. Melee has instructions to slice and dice his armpits, while the ranged DPS and healers should be at their max distances on either side. This is to avoid cleaves (which will 1 shot you, clothie, it did to me -.-), tail swipes and breath weapon of doom. More than likely you're going to be out of range of some of your raiders, so in case they take any damage, it's ok, there's going to be a healer with them. You just concentrate on the tank while the dragons on the ground.

Prayer of Mending? Check. Renew? Double check. GHeals? Of course, but not necessary every second. Your Frisbee is taking care of bad hits by giving your tank some healing back, the renew is nice insurance when you or your other healers need to run out of a Charred Earth (nasty AoE on the ground that does damage to you, but you can just move sideways to get out of it). Those Fears are annoying, but they're on a long timer, so you'll have plenty of time to re-Ward your tank after a fear. You can even spare a few seconds to toss them a heal first, since they were going with no heals for all of 3 seconds, and then re-Ward.


Now, once Nightbane launches himself into the air at 75/50/25%, things get a little interesting. Firstly, Power Word Shield yourself. Trust me, you'll want this. Nightbane is going to target someone random and start a Rain of Bones. Its a bunch of skeletons that start attacking people, watch your mage and heal him/her, since they're going to be taking care of downing most of them ASAP. Nightbane is also going to target the healer with the highest healing aggro and start fireblasting them.

That's right, the highest healing aggro. I suggest that as soon as Rain of Bones starts, you Fade. If you have a holy pally in your group, they can start flash healing themself, and since the fireballs Nightbane tosses count as a physical attack, the Pally, with boatloads of armor, takes less damage, and takes the heat off your back. As a clothie, the bolts were hitting me for around 3K, every couple of seconds. It wasn't fun. The pally can handle it, and I imagine a shammy can too. But we've had a pally in our group for him, and it worked like a charm.

Also, make sure people are grouped up in the center of that platform. If anyone gets more than 40 yds away from Night bane, he gets cranky and starts hucking random fireballs all over the joint. To prevent this, everyone stay close and play nice with the big angry skeletal dragon.

Nightbane only stays in the air for about 45 seconds, then he'll land, whether you've finished off the skeletons or not. If you have a hunter in your group, make sure he has a Misdirection up to bring aggro back to the tank. Nightbane's landing is an aggro wipe, and usually our poor mage has bit it since he just annihilated the skeletons. Luckily, we have many druids with us, so a battle rez is readily available. AC is like the druid mecca, it's funny.

Anywho! After Nightbane lands, it's lather, rinse, repeat. Just toss your Frisbee to the tank, slap a renew on and wait until the next air phaze. Its the transition from Air to land phaze that's the toughest, but once you get that down, you're on your way to Nightbane pwnage.
Also, a note on Mana. You will go through tons. This fight is long, so if you have Mp5 gear, abuse it. I'm lucky in that I have a pocket Boomkin who loves to innervate me if we think I need it. For Nightbane, I do, but only about 4 to 5 mins into the fight. If you use your Fiend early, I guarantee, your first few wackes at Nightbane, you'll get to summon your fiend twice for the fight (both times I've fought and won against him, the fight took about 11 mins). I go through about 4 pots in this fight too. So bring many, especially if it's your first try. You will use them.

What does the priesty have to look forward to after this fight? Well, if you're one for staves, and Prince hasn't coughed up Light's Justice yet, than the Nightstaff of the Everliving is a pretty swank healer staff. Nightbane also drops the Emberspur Talisman, an Ok healing necklace. (Personally, I think the Necklace of Eternal Hope is better. It has some needed stats and it only costs 25 heroic badges.)


Well, that's about it folks, tune in later for Prince Malkazaar: I'm Super! Thanks for Asking!

8.29.2007

Fun Stuff

Hello again boys and goyles! It's been a fun week for teh Squeekie ^.^

AC's group 2 took out Nightbane on Monday (yay!) while, as Brig and Tred have ranted about, group 1 got cock blocked at Prince.

But we both got past Aran, and there's another 2 groups scheduled this week! Wewt! We're 12 out of 13! (Oh group 2 got the Oz event for the first time too!)

"Great, now where's mah damn video?!" you ask. Hold yer damn horsies ;P

Nightbane - Younoob link or Download the actual Vid (for those of you at work)

Oz - Younoob linkage or Download the vid!

I will say this, the quality is much better if you DL the vid instead of youtube. I can't get youtube to keep most of the quality so it gets really grainy. But I'm still using Window Movie Maker. Premier.... is very confusing.

And now.... On with todays actual post!

8.23.2007

And Aran, Aran So Far Away...


So, twice I've seen this guy kiss dirt. Both times was a nightmare! But if you want heart pumping, edge of your seat excitement.... yea, this fight will give you this.

The Shade of Aran is a fun fight. He's a whore, he has NO aggro list, so heal to your hearts content, but be careful. He loves to target people with low HP so he can finish them off with his Arcane Missiles of DEATH or Fireball of FOOSH. He also has three special abilities:



Blizzard - covers half the room, slows people down and damages them (ranged only really)
Arcane Explosion - he pulls the entire raid into the middle of the room, casts SLOW, then has 10secs of casting of an Explosion that does about 10K on plate... so yea, RUN.
Flame Wreath - DON'T MOVE! I'M SERIOUS! This is cast around three people in the raid, if they or anyone in the raid even TURNS SIDEWAYS... then the entire raid gets hit for about 4K worth of fire damage.

So yea, three different schools of magic. During the entire fight, he's casting something from each: Fireball, Frost Bolt, or Arcane Missiles. You have your raid interrupting 2 out of the three schools so he doesn't run out of mana too quickly... because... if he does... (this is funny) he Mass Polymorphs your raid, creates some water and sits to have a drink, getting his mana back up to full. Then, after he's had a nice cool refreshing mana drink, he does a PYROBLAST VOLLEY to the entire raid. It hits me for about 7K, and I usually die. Also, as if this guy didn't have enough annoying abilities, at 40% health, he summons 4 water elementals. They last for 90seconds or until your raid can kill them and not die while Aran is merrily casting away on anyone who strikes his fancy.

The Strat:

THIS IS A HEALING NIGHTMARE! But it's fun too.

This fight tests how on your toes you can be. Your normal routine of Frisbee, Renew, GHeal, lather rinse repeat on your MT is thrown right out the window, into the pool, to stew for a little bit.

Instead, you're healing anyone who needs it. This could be the other healer, the DPS, yourself, ANYONE. Renew helps, but if you need that Oh Sh!t heal, go with a shield on your target and be ready. If you have a pally backing you up in this fight, awesome. Also!

(I need to switch PCs.... so yea, I will finish this soon!)

Ahhh! Posting while at work! Anyway! Also! Aran's has about a 10 yard Counterspell Aura around him, so you don't want to be standing near him (if you noticed in the video... I was standing in the CS aura... bad Stephi. But I lucked out because I was casting in the middle of his cool down for it... Yes for living dangerously!)

Also, you'll notice in the video too, if your interrupters for the fight happen to miss a beat and block all three of his schools... he starts running around punching people. This is bad! When he's in the center of the room, you can pretty much gage where his CS aura is. When he's running around batshit crazy, not so easy to tell where the aura is.

Depending on your DPS, and how well your raid has done the interrupts, either Aran runs down to 20% mana (Polymorph time) or 40% health (Elementals). Hopefully not both at the same time. If so, you may want to tell your DPS to hold up, so that the polymorph comes, you get a little time to recover and then you can deal with the elementals.

During the elemental stage, your MT and OT will be tanking elementals while the raid burns them down. Here you can sorta get back into your normal swing of things, just be aware of what major spell is coming (hopefully not Flame Wreath since those stupid elementals do ranged T.T) and also I hope you have a warlock in your raid. There are 4 elementals, so the lock can Fear one and Banish another, while your raid takes out the other two.

There is very little time in this fight to chat with the 5sec rule... which makes me a sad panda, but my best advice here is pot often, and pot EARLY. And most of all... have fun! Cross your fingers for the Boots of the Incorrupt, Aran's Soothing Sapphire to replace your Signet of Unshakable Faith from Moroes, or Formula: Enchant Weapon - Sunfire if you're an enchanter ^.^ (which Doom, the sweetie, let me take on our last run!)

Toodles for now!

~Cay

8.14.2007

Another One Bites the Dust



That's right, AC downed Aran last night, for the first time! And we one shotted him too! Thank you Doom for your awesome prediction!


Oh, and now, for your viewing pleasure, the vid I stayed up till 4AM making XD

YouTube link

and for those at work and YouTube is blocked:

The Vid from Silentstephi.com

Its about 50MB, so it might take a smidge long ^.^

Enjoy!

/dance

8.08.2007

Terestian Illhoof : Feral Druids Wetdream


It's been a week or two, but this fight was an interesting one. Illhoof is an optional boss in Karazhan. He's behind the "Conspicuous Bookcase" right outside the Shade of Aran's room, and, really, unless you have a warlock in your party, just skip him.
(Your ferals will probably whimper though, since they really want Terestrian's Stranglestaff.)

Here's the group layout we had to take him down, and I'll tell ya, healing during this mofo .... ZOMG. We had our tanks (Prot Warrior and Feral), a DCoE Shammy and myself healing, and our DPS was 2 Boomkin, 1 Rogue, 1 Kitty, and 2 Locks.

Illhoof isn't alone by the way. He's got a little imp pet that he keeps around, and needs to be tanked. The bonus to the little guy is, if you kill him, Illhoof suffers from a "Broken Pact" debuff, and is taking 20% more dmg for 30secs. The suck thing is, his little buddy comes running back from the Void once the 30 secs is up. Little shithead won't stay DEAD! -.- Illhoof also likes to portal in cubic butt tons of mini imps, and while they're easier to kill, there's so many! They can put a Debuff on you that's non dispel-able that makes you take tons more dmg from fire spells too. And as always WoW Wiki has an awesome break down of his fight.


The Strat:

You need to split your healing job practically 4 ways in this fight. First, the lock(s) will be "tanking" all the little bitches. If you only have one lock, well, all the power to him/her. This is a tough job. The lock is going to be tossing a Seed of Corruption up on Illhoof, and then doing their cute little lock AoE to kill the buggers.

You have 4 different heals going on. You have your lock(s), your MT, your OT, and then the Sacrifice (more on that in a sec).

Assign one healer to your MT/OT and the other to the lock. Who ever has lock duty should also take care of the Sacrifice. The MT/OT are really not taking the brunt of the damage in this fight. Illhoof doesn't hit that hard and his little guy is laughable. You can leave a renew on the OT and forget about him. Healing your usual suspects in this fight is a cake walk compared to the rest.

If you get Lock/Sacrifice duty, you're in for a much more intense experience. Once the little imp invasion starts, your lock is going to need your tender lovin' heals. Btw, that Fel Armor? /molest
It increasing the amount of healing you do to them, so that makes things slightly nicer. Tossing a PWS on them is not a frownable act in my opinion too, if they're cutting it close.

Now, to the Sacrifice. I don't care if you're .1 second from finishing that heal on your other target, STOP whatever you're doing and start with a FHeal on the Sacrificed victim. It took us 4 tries to kill Illhoof because the first two times, I didn't stop my healing ASAP to start healing the Sacrifice. Here's what happens: Illhoof nabs one of your raid, and puts them in the oggy circle in the middle, killing 1.5K HP per second. This drain also heals him of stupid amounts of HP, so not only do you need to keep that person alive to get rid of what he just healed, your raid needs to be prepared to take down the chains holding the sacrifice. Because those chains can be killed, and your friend free'd to pwn some more Illhoof face.

Did I mention Tab Targeting the Demon Chains holding your raidmate is retardedly impossible because of all the farking imps? Yea, so make sure your DPS has a macro that targets those chains AS SOON as they're up.


This fight is VERY mana intensive, on all sides. You will have little to no time for your loveable 5SR. I know, it'll be mad that you didn't call, and probably pissed that you prank call it a few times in the fight, but those times are few and far between. Even with two locks, bring lots of mana pots to this fight. Your fiend will do best on Illhoof, but if you don't have time to click him, don't worry, just tab target something and let your cutie eat an imp or two (spam the Pet Attack button if it's eating imps, you don't want him sitting with a thumb up his butt when you need MANA damn it!)

Otherwise, enjoy the fight guys! It's crazy fun and you have the Cincture of Will/Mender's Heart Ring to secretly lust for while your Ferals cry that the staff is a no show ;)

8.03.2007

Some Thoughts on Guild and Karazhan


Warning: The following is my obligatory worry post. Feel free to ignore it as it really doesn't have much in detail on what to do when healing Kara or healing in general. However, it is an excellent post on how to worry yourself into early ulcers.

You have been warned. :P



So, it happened. On Wednesday, AC fielded 2 whole Kara groups. We started raiding on June 5th. August 1st, 2 groups.

Group 2's Raid Leader was late, then it turned into no show. Damn Real Estate agents. But with some shuffling, two people who previously didn't think they could make it did and Group 2 was able to roll on through a half an hour late. Group 1 cleared through Opera (BBW), Group 2 had to stop after Moroes since the healer had an OH SH!T IRL emergency. But they were back yesterday to finish off Maiden and Opera (BBW) while we had to nab two extras for Group 1 to get through Curator/Chess and get eaten by Aran (he's such a bitch, more on him later).

On the one hand, I'm excited, thrilled, ecstatic that we can field two groups into Kara. But the other hand is terrified of all the headache that comes with it. We're just barely sqeaking out those two groups. We have the tanks, between our Prot warriors/feral druids/Prot pally, but we're just barely getting by with healers. There's 4 exactly, with a possible 5th (he's 70, and he's 2 PMC's from his set, just need his last two frags and BM) but he's got a really tight schedule, so I'm not sure when he'll ever be able to start raiding.
Plus the DCoE is one of those 4 Healz of Awesome on her Shammy of Doom and as ecstatic as I am that I'm raiding with her, we need more healers so she can play her Face Melter. The Shammy is awesome, but she is the DCoE for a reason ;)

Kara is my first raid experience. Fio and I are brandy spankin' new to this whole raid world. I don't want to get people upset or pissed that they didn't get a chance to go raiding this week for this or that reason, but that's why we're trying the two groups. The big disadvantage to that is trying to sync schedules.

We're not hard core, we're casual. So we're not raiding 5 or 6 nights a week. More like 2 to 4. And we've got multiple time frames to deal with. I know, probably every raiding guild has to go through the same schtuff.

So how do they deal with it? How do other casual guilds deal with raiding so that they don't have officers who's heads about to implode because they're worried they're going to leave someone out and then that person is going to make a stink and be unpleasant and AHHHHHHHHHHHHHHHH?!

So yea. Those are the thoughts for today. Tune in later for my tips on healing Illhoof: Rat Bastard, but a Lock's Bitch.

7.18.2007

More Video's with a Heroic Side Note


Got a new video up. AC downing Curator

This I uploaded to my website instead of Youtube, but it'll get there eventually. It's nice that we got him on our second try (wewt!)

So now AC can get up to Curator. Time to kick back for 3 weeks and get people some gear. I'm looking forward to it.

So far, I've done a few Heroics. Trust me when I say, they are tough. I was starting to get bored in the level 70 instances. Things weren't super easy, but healing for them wasn't the ZOMG PANIC attack they used to be when CC failed/bad pull/noobness happened.

But in heroics, this changes. Things hit harder. Things that were annoying in normal are deadly again. My first heroic was Mechanar. Forget killing the second boss. She's impossible. Those two fire elementals is now three, they move faster, and hit a lot harder. We killed the third boss with little to no problems. We called the instance after 6 tries on her.

But getting to what I wanted to say, last night we did a Heroic Setheck Halls run. It was actually not that bad. We had a warrior tank, warrior DPS, magey, Fio's Boomkin and myself. The Shackle and Sheep for CC were necessary, as well as Fio's Hibernate later on. Fear ward = big bonus for those damn prophets. Oh and the Ravenguards after the first boss.... OVER HEAL. Fio was off healing, and even with my spiffy new Whitemend set, overheal. They hit hard, they hit fast. And make sure you time your Fade's right or else you're goo on their swords. I died the first time. I pulled aggro during a resisted taunt.... ow. Ow ow.

The first boss in this dungeon is pretty much the same as in normal mode, but his elemental buddies hit harder and so does he. But he's doable.

The last boss, Ikiss... OMG. Forget mana efficiency. Your DPS has to burn him down ASAP. At 75%, 50% and 25% he does the annoying teleport, 5second cast and instant BOOM death AOE unless you're behind a pillar in the room. Well, he also does the arcane volley. Instant cast. Pretty much, through out that fight, I was PoM the tank, then Prayer of Healing. Repeatedly. We wiped three times before my rhythm of PoM, PoH, PoH, PoM, etc got down. He still randomly sheeps people, and it can be a benefit because it heals whoever it sheeps (as long as it's not the tank. If it is, dispel ASAP). Fio's Innervate and my Shadow Fiend, plus 1 mana pot later and.... hunter wrsits drop *head desk*.

Ah well, can't win them all ^.^

However! I will say this... the Anzu fight is GORGEOUS. I want to go back, and kick his butt again. Because it was so pretty. It was! I want the Anzu mount so... freakin' ... bad. UG! Cay's goals is to get either Midnight or Anzu. On of the two...

Pretty fight. If you want a detailed description of how to take him down, Fio has it on his blog

Check it out ^.^

Oh, and because I felt like squeeing...


Healing at 1768, with MotW, Spirit buff, Arcane Brilliance, Draeneic Wisdom and Healing power pots.

This is Cay raid buffed.

Squee!

7.17.2007

Healing Maiden: Cake Walk

Sorry for the delay, now to the post!



Maiden of Virtue, the 1st optional boss in Karazhan. Being the priestly type you are, if you have a pally or another priest in this fight, then things will be A OK.

Also, you probably won't have to, but begging/coercing/blackmailing your Raid Leader into downing this boss = a must. She drops Shard of the Virtuous which, combined with Moroes's Signet of Unshakable Faith = healing weapon combo of JUSTICE! ^.^

Having two people able to cleanse is good. Maiden does a Holy Fire that ticks for massive amounts of hurt. But Priests/Pallys can cleanse this (not sure about Shammies) so having at least two to get this debuff off your raid is awesome. As always, WoWWiki has a good run down of the fight, but here's the low down on healing Maiden of Virtue.

The Strat:
Ok, you saw the video I posted earlier, so here's a run down of it.

Why are we trying to position ourselves between pillars, you wonder? Well, Maiden does a Holy Wrath (think Holy Chain Lightning) on ranged raiders. What sucks is that it does more damage the more it "jumps". So spread out. Less hassle.

Make sure when you're between pillars, you get as close to the inner circle as possible without hitting her Consecrated area (or Holy Ground, but lets face it, it's a Consecrate XD). Only one tank to concentrate on, but any melee in there is going to need a renew once in a while. That Holy Ground hits for about 200 to 300 a tick.

Every 45 secs or so, Maiden spices things up by casting Repentance. This basically stuns everyone not in the Holy Ground (yes, that means you) for 12 secs as she beats on the tank. 12 seconds of no healing the tank, so be sure to top of the tank constantly. PoM, Renew always, but if you're not cleansing a Holy Fire, make sure you time your GHeals are a little heavy handed. Also, because you might need to, I usually come out of the stun either starting a GHeal if the tank isn't that bad off, or with a PoM/Shield if I need a second to FHeal, GHeal. Also don't go too crazy, your other healer is probably in the same OH SHIT! mode.

Otherwise... Maiden really is easy. Pat yourself on the back with a job well done and pray for that Shard of Yum yumness.


___

Sorry about the delay in today's post. I started it this morning, had to go to work, then work was really busy! So I'm finishing up here at home. XD

Mew.

7.14.2007

Healing Moroes: Kara's Raid Check

It took AC three weeks of banging our heads against this guy. On our third week, we got him to cough up the purple.

Moroes is tough. For someone who is used to just sitting back and healing, he's more so.

Moroes isn't alone in the fight. He has four undead friends who share his space, chitchat with, and make our lives living hell. He has a total of six friends, but they rotate each week. Those four adds and Moroes's annoying Garrote make this a CC Fight of Doom.

Again, WoW Wiki gives an awesome strat to deal with him and his four adds of the week. Here's what it's like being a squishi healy type in the fight.

The Strat:
Ok, this fight is all about your raids methods of CCing the four adds before taking on Moroes. Out of the 5 times I've done this, the best combo to date is 2 Shackles/1 Trap. Yup, that's right. You aren't sitting back and just making sure the tank doesn't die this time. You're shackling, preferably every 15 - 20 seconds, one of the 4 adds. In fact, during this fight, I usually assign the other healer to deal with the MT and OT while I've worked on keeping the rest of the raid up.

Both the MT and OT are on Moroes and both are fighting for Aggro too. They need to. Moroes has a nasty habit of Gouging one tank and then Blinding the other, and then he prances his psychotic way over to the DPS/Squishi/Non-Plate wearers and merrily one shots them into Oblivion. Druids can cure Poison on the Blind, so that's not a total loss. But it's nerve wracking. Also, Moroes will periodically Vanish during the fight, then SURPRIZ BUTTSECKS some on with a Garrote which does 1000 HP every 3 seconds for 5 mins. It can be gotten rid of three ways: Pally Bubble, Dwarf Stoneskin, and Mage Iceblock. That's it.

So, we've established that you have your shackle, that gets one add out of the fight. What about the other three? Well, if you have a Shadow Priest of Awesome with you, Great! Another shackle, and one that lasts longer than yours. (Ok, maybe there is no math to back that up, but I find every SP I come across, their shackles always outlast mine. Rarg.)

Two adds taken care of, what about the other two? Well, try to have a BRK (aka Hunter of PewPew!) who can chain trap with you. Big bonus. Huge bonus. Mega bonus to keeping that 3rd add out of the fight.
Down to one add left to smush. This is usually the one that needs to die first. Lady Catriona Von'Indi - Holy Priest, or Baroness Dorothea Millstipe - Shadow Priest are the usual contenders for this prestigious rank of "MUST DIE NOW." They're squishi, have low HPs, and have the top most annoying abilities (Holy heals - duh, SP has the Mana Burn of "For the Love of God and all that is Holy, MY ANUS is BLEEDING!".)

In our last run, we didn't have a tank to spare for the two adds who needed to die (which is the squishi first, following by the trapped one) before all DPS was one Moroes. But we were able to get by with the Rogue Stunlocking the priest (we had Holy). This means all my attention was on that rogue. Let me tell you. Healing a rogue tank is a serious rush. They don't take a steady stream of damage like tanks usually do. For Luc, our rogue, I opened with my Prayer of Mending before the fight, shackled MY add as soon as MT pulled the posse, threw a quick renew on MT, then started a GHeal for Luc. Yes, he had opened with a Cheap Shot, which means he had 4 secs to start pwning Holy Add, but he started that when I was Casting my 3 sec shackle and 1.5 Global cool down Renew on MT. In the case of a rogue tank, Over healing a mite = A OK in my book.
After that first GHeal, it's PoM again. In order to gauge when you should start that next heal, I recommend having something like Natur EnemyCastBar. It gives you a timer on all cooldowns on abilities from allies as well as enemies. I have a 70 rogue, so I know how a stun lock works, and from that I can pretty much guess when Luc is going to need me to heal him most, if he's stuck in between cool downs.

If you have ADD, this fight is for you. While Luc's back may have felt a little sunburn as my focus was extreme on him, you still need to keep an eye out for the rest of the raid, MT and OT especially. Depending on your DPS output, the 1st add should go down, no problem.

If you do have a feral who can go tank for this fight, bonus. Our first time taking Moroes down, it was the Feral/MT on Moroes, and out OT on the adds. With this combo, I was OT healer but with liberal crossover in case MT/Feral needed it.

Ok, first add, out of the way, now its on to Trapped add. In our Rogue Tank situation, well, there was no way Luc would survive the trapped guy, so BRK sent in Hobbes in all his kitty fury to tank. Hunter pets can vary in the healing feel, but as long as you think of them as a slightly undergeared tank, then your set. PoM, Renew, GHeals, all are good. 2nd add should go down reasonably quick. If you have the OT on the add, then it's business as usual.
And remember, your MT loves you still. Keep an eye on his/her health!

By now, you're probably wondering "What the Hell! No time for rapage of the five sec rule! T.T" But this isn't true. With pet tank/OT, you'll get a few breaks as your Renews/PoM give you a bit of a buffer to get some 5sr luvins. Pacing yourself in this fight is a good thing.

2nd Add down, doggy pile on Moroes! (You did remember to shackle that Focus target of yours, yes?) and here's where the fun begins. By now, at least one or two people will have Garrote on them, and are slowly bleeding their lives away.

All that's going through this Squeaker's mind (and on Vent) is this: ZOMG WHY ISN'T HE GARROTING ME! T.T

It's random, but if you're a dwarf healer (pally or priest) , getting the Garrote means one less person you need to keep an eye on. Stoneskin has a 3 min cooldown, but I have been able to use SS twice in a fight.

As soon as Moroes is everyone's target, whip out the Shadow Fiend, PoM the MT, and take a break! If you have the Bangle of Endless Blessing up, use it now. It's the best tricket for ShadowFiend mana lurvins. This also gives your other healer a bit of a break as well since both are now concentrated on the MT/OT (MT/Feral) combo.

Now, it's a DPS race. Your raid has to DPS him down quickly, before those who have Garrote sap all the healers mana. Ideally, you want the tank and OT to have the Garrote, because your healing them anyway. Keep your renew up at all times, as this will mitigate the Garrote if your tank has it. If you need to pot, do it at 50-60% of your mana as opposed to later. You never, ever want to shout OOM unless Moroes is down to 1% and you can help wand him to death (that is, if you can before your shackle breaks and then your add comes to eat your face.)

Is he dead yet? Good! Now RUN! If this is your cherry breaking day on a Moroes death, you're going to be pooped, OOM, and generally bleeding to death. Run out of the room and your shackle will disappear. Hooray! Time for purples! For the holy priest in my, only one thing on Moroes drops that is nifty keen: Signet of Unshakable Faith.

It hasn't dropped yet, but it's ok. I'm patient.

7.13.2007

Healing Attumen : Kara's First Hook


So, AC just started raiding Karazhan in the beginning of June. I'm main healer being the only raiding Holy Priest in the guild, and my back up healer is Hathorn, an awesome guy who respec'd from Boomkin to Resto to help me out in the healz dept. I heart teh Hathorn ^.^

Anywho, this is about healing. Right! Well, Attumen, believe it or not, wasn't as hard as we thought. He was actually quite spankable. WoW Wiki gives an awesome guide to most of the bosses, but here's the skinny on what it's like to heal during Attumen. (Oh, and our MT has a raiding hunter on another server, so he knows all about Kara. Bonus!)

The Strat: Midnight is sitting all by her lonesome in her stall. The OT ruins her exciting day by thwacking her. Fun! Before the OT gets that battle gleam in his/her eye, Prayer of Mending is on their ass.
Once they engage, I give them a few seconds, then Renew. At this point, your MT and other healer are waiting until Midnight is down to 95%. Then she lets out her whinny of "ASSHAT SAVE ME!" and Attumen comes to the show. MT picks him up right quick and other healers job is to watch him.
All DPS is focused on Midnight for this. All my attention is on the OT. I am keeping a constant Renew up(15 secs, so that's 2 opportunities for mana/5 to kick in), tossing a Prayer of Mending when I need a second to get my GHeal off, but unlike some healers out there, I don't down rank my healz. I only have so much button space, and so far, I haven't gone Out Of Mana. GHeal gives you an excellent chunk of healage, (with +1670 healing raid buffed, mine hits for about 4500/7200 crit) so abuse that 5 sec rule like a 20 cent hookah.
If the OT is doing his job right (and you've faded a few times after that bitchin' GHeal, right? *glare*) no aggro for you, and you should call out the Shadow Fiend before Midnight hits the 55% health mark. Don't worry, you won't need to watch for that: the RL, OT, DPS will let everyone know.
At 25%, Attumen mounts Midnight (*refrains from dirty .... nm*) and, this is important: AGGRO IS WIPED.

Don't breathe.

I mean it.

Now the real fun begins. I switch to healing MT now, since OT has done his/her job (Well done!) and Attumen really starts dishing some pain. Also, he'll randomly charge the squishies now, so it's like Russian Roulette on who gets hit next. We try keeping the highest armored range in front (BRK got it in the teeth last time XD) but I still toss up a Shield on myself... just to be safe.
Both healers are concentrating on MT now, so barring mana probs (molest 5 sec rule! I command it!) the rest of the fight is a non issue. Celebrate! If you're a squishi like me, you'll be looking for the Phat lootz of Gloves of Saintly Blessing. Our first time on Attumen, those dropped. I was both pleased and frustrated. I had just enchanted my Hallowed Handwraps with the healing enchant -.- *grumble* Wasted mats *grumble* But in the end not wasted. ^.^

Next post, Moroes! The Steward Who Throws a Bitchin' Party!

Edit: Fio pointed out an error. It wasn't 55% of Midnight's health that Moroes... umm Midnight... the two become one? *snerk* Ok, 12 yr old mode off. They become one mob at 25%. Corrected!

7.12.2007

AC downs Maiden


Aetherial Circle Downs Maiden

It's my second video. Be kind!