Showing posts with label threat. Show all posts
Showing posts with label threat. Show all posts

10.10.2007

Aggro - I'z Squishy! Nooo! /splat

So yea, Fio went ahead and made a nifty post about Aggro.

It's great fodder to think about, and he gives good math for DPS Pew Pew'rs, but where does this help you my squishy bantam?

Ok, basics. Aggro is the term used to describe a mob's attention. You want your meatshield to have it, because they are the best equipped to handle it. That's why they are your meatshield. DPS can follow Fio's advice and hold off while your tank is getting all that lovely aggro... but you're the healer! To get aggro, your tanky is taking damage, and as soon as you pop that Renew/Flash Heal/Greater Heal... BOOM! You haz aggro!

But the mob doesn't come running right away (if your tank is worth their salt in plate, they better not) because you ticked it off by association (though honestly, I'm surprised healers don't generate more aggro... I know they piss me off in BGs... /grumble). No, if you're doing the smart thing and staying back as far as possible, that's one aggro mitigation. I'm not a number cruncher, but from what I do understand, there is some mechanic that deals with range aggro: the closer to the mob you are, it generates a little bit of aggro. All your healing spells are going to generate aggro in some way, shape or form on all mobs in the brawl. Some spells generate more than others. But if you're using a Threat Meter (like Omen or KLH Threat Meter) you can see just how much aggro every one in your party is generating.

Oh and another term for aggro is threat. Just what kind of threat should you be generating? Let's face it, no matter what the situation, your going to be generating threat from the beginning of the fight. Tanks can tell DPS to wait for however many sunders/lacerates before they can start whaling away creating their own threat, but you don't have that option.

So what do you do?

There a few things in combat we can do to mitigate what threat we generate and then there's some out of combat things we can do.

In combat, The Frisbee is your Friend. "But Squeekie! What about before Level 68?!" I don't know how I got along with out the Frisbee, but here's a bone to the pre-68 healers. Renew is usually the first thing you want up, because for a little mana it goes a long way. And it's a slow aggro gain. Which is fine, cause while you may generate 100 pts of aggro, your tank should have doubled or tripled his/her aggro with the mob, which makes your "little" heal not look so enraging. Squishy butt saved. But if you have a Frisbee, ho ho! Things change. That first hit and your tank will probably heal it all back with the Frisbee spell. And all that healing aggro? It's the tanks. It counts as healing s/he did, and so they get the threat. It's a beautiful thing. This is why you want to start a few seconds before the fight with a Frisbee, and then when your CD is up, toss another one. It pretty much solidifies your tanks aggro way ahead of yours. Now you can get down to business.

Frisbee's done, refresh your Renew every 15 secs, but if you see your tank getting hit harder and faster, don't hesitate to GHeal when s/he's at 50%. As long as the mob isn't doing 25%+ damage every second, your 2.5 sec cast should be enough to get out of OH SH!T territory. But now, you've just done a major heal, and that gets lots of threat. If you see yourself passing the tank in threat, Fade. Its only a temporary threat fix, but I usually save Fade after big heals like 2 consecutive GHeals or a Prayer of Healing. That usually gives the tank enough to get aggro back. If you happen to be in the OH FOR THE LOVE OF GOD and your tank needs that heal 2 seconds ago, Flash Heal. Yes, it's horribly mana inefficient to use FHeal, but a FHeal followed by a GHeal usually saves the day. Oh and then Fade ^.^

Don't just use Fade because the CD is up. Doing that isn't efficent aggro reduction. Really, you should just be using it when either you've passed (or are about to pass) the tank in threat, or when you've just finished a Big Heal. Because remember, Fade is a spell, and casting it means you're just another second away from the 5SR we all love and adore. /snuggle

Out of combat, priests have a second tier Discipline talent called Silent Resolve. Max'd out at 5 pts, that's 20% threat reduction on holy and discipline spells, as well as a 20% chance that your spells won't be dispelled. That last part is awesome for PvP, but the reduction in threat to your healing spells is a must have for the holy healer. Trust me, you can afford the 10 pts into it. Also, as of this patch, a Subtlety to Cloak enchant is available from the Honor Hold/Thrallmar Quartermaster if you're Exalted with said faction. (Btw, I hates Shattered Halls... so I don't have it yet T.T)

Now that you have a little bit of an idea of why mobs are coming to hit you even though you aren't DPSing, here's a way to have fun/strategically help out the group in case the damage coming in is greater than the healing you can produce.

I'm standing at max range, and the tank has 3 guys on him. My group is pretty good in watching out for me, teh squishi, because they love healz. Tank is getting hit extra hard and all Crowd Control that can be deployed has been, so what do I do? GHeal, GHeal, and no Fade. I've peeled off two mobs and they're making a bee line for me. One of two things can happen. I let them come running to within 5 - 10 yrds of me and either 1) Fade, which will send them running back at the tank. Congrats, thats enough time to get off another GHeal and lessen the load of damage tank has taken, or, if there's room you can 2) Psychic Scream and then Fade. The Scream generates some aggro too, but the Fade after gives you and your group time to get things under control. Also, if you happen to have a mage in your group, then the peeled mobs can be Frost Nova'd into place, and since no one's beating on them to break it immediately, well, it's yet another breather for you and your meatshield.

Now, don't do the above if you think it'll tick off your tank. Some tanks don't like people intentionally pulling off them unless it's the hunter for their trap. So make sure your group is cool with your unconventional Crowd Control ^.^

Any one else had some fun tricks with their Priestly Aggro? Lemme know ^.^ I always like hearing new tricks.